Everything Matters: Creating a High Calling CultureBlog / Produced by The High Calling
I need your help with a bit of culture creation . . . but first, let me give you some background.
It wasn’t until my 20s that I began to merge what I considered the spiritual world—prayer, singing, reading the Scriptures—with everything else: academics, music, work, pop culture. I generally heralded daily devotions as the stuff that mattered, while studying and working were more like chores I did for responsibility’s sake, not for spreading the gospel. And culture, the topic of this conversation, was simply a list of items I either avoided or consumed depending on the item’s moral value.
Which meant CCM was in; MTV was out.
What I didn’t realize was that none of these weekly activities fit nicely into straight-forward categories. Culture turned out to be bigger than labels like “pop,” “elite,” “folk,” and “consumer.” In fact, I discovered that culture contained all of it, from preaching to puzzles, choir to chemistry. It contained both the prayer style I had employed and the company that kept me employed.
For starters, let’s say that culture is the result of everything we create, manage, and consume (I’d say “and enjoy” but let’s face it: some culture is no fun to create, manage, or consume).
Here at The High Calling, we try to host conversations about every area of our lives. We talk a lot about work in the traditional sense, which includes discussions on cubicle-world ethics and honesty in the workplace. But if you’ve been around a while, you know we believe that God cares about all seven days and everything we fill them with. So while work may be what you do to get a paycheck, items such as poetry, film, trends, language, holidays, and non-fiction may not. Yet both require work.
To put it another way, Dave fixes my car. Dave also coaches Little League. Both are work, and both are cultural acts, even though only fixing my car earns Dave a paycheck. We are, as Andy Crouch says, “culture makers.” Some make improvements to cars for pay, yes, but we also make toys, music, houses, apps, children, communities, stories, language, history, libraries, justice, noise, and play.
Culture is all day, every day.
In addition, when we care about culture enough to make it a high calling, we take the acts of creating, managing, and consuming a step further into the realm of worship. God said it was all good, even very good. To the degree we reflect God’s own acts of creating, managing, and consuming, we worship by becoming more human, made in God’s image. Think about that. The better I handle, say, our checking account, the more I reflect the characteristics of God and therefore become the human God called me to be.
Fascinating, isn’t it? Unfortunately, it isn’t always easy. Writing a new article can frustrate me. Keeping the lawn mowed is the last thing I want to do on hot summer days. Enjoying a good book is tough when my mind is too busy to calm down. Creating, managing, and consuming are both chores and beautiful gifts.
How about for you—what do you spend a lot of time creating, managing, or consuming? How does it affect the culture the rest of us inhabit? How does it affect your own health? Where do you feel you most mimic God in the traditional workplace (including full-time parenting) and elsewhere? Do your cultural contributions help others become more whole, more human?
Update: Good conversation took place in the original comments to this post, which prompted an invitation for writers to respond based on their particular vocational field. Here is the "Everything Matters" Collection:
- Creating a High Calling Culture
- Everything Matters: Editing as a Cultural Act
- Everything Matters: Easter as a Cultural Act
- Everything Matters: Teaching as a Cultural Act
- Everything Matters: From Rusty Chevy to Chrome-Plated Couch
- Everything Matters: Managing Operations as a Cultural Act
- Everything Matters: Reading as a Cultural Act
- Everything Matters: Hospitality as a Cultural Act
- Everything Matters: Living Alone as a Cultural Act
- Everything Matters: Travel as a Cultural Act
- Everything Matters: Public Relations as a Cultural Act
- Everything Matters: Playing Video Games as a Cultural Act
- Everything Matters: Book Publicity as a Cultural Act